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		accSone´s CrusherX Tutorial 17 "The New SWEEP Functionality "
	
	
	
	
	
		Components, functions and techniques mentioned in this video:
 
		(in order of appearance)
	
	
		Timeline:
 
		0:00:00  Introduction
 
		0:01:20  The Importance of SWEEP
 
		0:03:10  The Linear Mode and the System 
 
		              of SWEEP
 
		0:04:00  The Frequency of SWEEP
 
		0:04:54  SWEEP and the Length od the 
 
		             Grains
 
		0:05:56  SWEEP and Frequency Modulation
 
		0:08:45  Interaction 1: SWEEP and SPEED
 
		0:09:55  The SWEEP Mode “Steps”
 
		0:14:15  Shaping Sound
 
		0:15:36  Universal Step Patterns (Save and 
 
		             Load)
 
		0:17:08  Reset, Create, Mirror, Invert
 
		0:18:20  Values and the Heights of the Steps
 
		0:21:30  Limited SWEEP Offset
 
		0:22:22  Values, Values, Values …
 
		0:24:58  The SWEEP Mode “Spline”
 
		0:27:15  A Kind of FM again
 
		0:28:11  Creating “Sawish” Sounds
 
		0:29:30  Creating “Squarish” Sounds
 
		0:31:28  Getting Rid of the Original Wave
 
		0:38:50  Some Sci-Fi Sounds from the 1950s
 
		0:43:17  Modulating SWEEP
 
		0:45:45  In-Depth now: SPEED and SWEEP 
 
		              interacting
 
		0:46:39  A Kind of Analogue Sequencing
	
	
		0:51:30  Modulationg SWEEP again: the
 
		             Values
 
		0:53:00  Wiping Out SWEEP by Adding 
 
		              Modulations
 
		0:55:54  SWEEP and Different Classes of 
 
		             Sound
 
		1:01:29  Source 1: Melody and SWEEP
 
		1:01:32               Melody and Long Grains
 
		1:10:11               Melody and Short Grains
 
		1:14:20               Melody and Very Short 
 
		                          Grains
 
		1:18:13  Source 2: Soundscapes and 
 
		   &nb